Today, PlayStation’s lead system architect Mark Cerny gave an exciting look into the future with a deep dive into the PlayStation 5, the consoles new system architecture and some of it’s impressive hardware and features.
The newest console in the series of the top-selling gaming devices will be going head to head with Microsoft’s XBox Series X which boasts some very impressive specs.
The announcement of a PS5 came seemingly out of nowhere but is very much needed with Sony not taking part in E3 and many gaming events being cancelled altogether.
Sony have kept their cards close to their chest on this one, releasing little information on the new gaming device until now.
The PS5 will feature a custom Zen 2 8-core AMD processor clocked at 3.5Ghz. This is a huge jump compared to the PS4’s 1.6 Ghz custom 8-core AMD CPU and the PS4 Pro’s 2.13Ghz CPU.
The GPU uses custom RDNA 2 architecture running at 10.28 Teraflops and 36 compute units at 2.23GHz with a variable frequency.
The PlayStation 5’s hardware will support Ray Tracing, an advanced form of rendering, able to produce incredibly realistic lighting and reflections in real time.
This also means that it will support up to 8K resolution visuals.
The memory of the new system is 16Gb GDDR5 and with the new RAM utilisation working with the high-speed SSD it will render high resolution assets in real-time.
The system features a UHD Blu-ray optical disc drive meaning the PS5 can double as a 4K Blue-ray player.
The key to the new PS5 will be an 825gb solid-state hard drive. These drives are known for drastically reducing load times and read speeds due to the lack of mechanical moving parts.
It will also feature a Custom Flash Controller, which is designed to work with flash storage and improve its efficiency.
For example, to load a gigabyte of data on a traditional hard drive can take up to 20 seconds. The PS5 solid-state drive will be able to read 2 Gigabytes of data in 0.25 seconds, meaning textures can be loaded in real-time.
This will also speed up install times for games and patches as well.
The memory will be expandable with cheaper hard drives that can be utilised by the PS5 and more expensive but faster NVMe solid-state drives which will also benefit for enhanced speeds.
The audio has also been redesigned, with the computation resources greatly enhanced by utilising CELL processor and supporting 3D audio built in without the use of dedicated periphery like soundbars.
3D audio is very important to the PS5, which will immerse you further in the game by giving you a much more accurate locational audio to greatly enhance the experience.
The new console will also support backwards compatibility due to the fact it is built upon a similar internal architecture to the PS4. You can play most of your old PS4 games library, and even benefit from faster loading times due to the more powerful hardware.
The previous generations of PlayStations' game library are also rumoured to also be supported but this is unlikely and so far, has not been confirmed.
Unfortunately, the new console itself did not make an appearance leading to more speculation over what it will look like and what variation of black box this system will be.
Price was also not confirmed but Mark Cerny often mentioned the balance of trying to keep costs down but featuring next-gen tech.
However, it remains to be seen if the new systems will be ready in time for the Christmas, as there are fears that the coronavirus outbreak could seriously delay the release of the new system and cause stock shortages.
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